LLM Test Prompts

All prompts

Simulations & physics

Physics, agents and systems that must stay internally consistent. 17 prompts. Search and filter these.

PromptDifficultyLangWhat it testsSource
Bee hive simulation with self-checked invariantsvery hardDECoupled subsystems (cells, three resource pools, brood cycle, bee roles), a fixed 10 ticks/s logic loop decoupled from rendering, a priority order for features, and a selfCheck() that must test invariants rather than existence.Arnie936 / llm-prompting-tests
Factory and automation simulation with bottleneck detectionhardDEData modelling for item flow (miners, belts, machines, storage, power) and an automatic bottleneck detector, the kind of logic small models usually fake.Arnie936 / llm-prompting-tests
Ecosystem and evolution simulationhardDEThree trophic levels with energy, ageing, reproduction and death, heritable traits that mutate, environmental pressure and live population charts.Arnie936 / llm-prompting-tests
Real-time traffic simulation of a small townhardDEA road network with intersections, vehicles routing to destinations, signals or priority rules, emergent jams, and user changes whose effects must show up live in the metrics.Arnie936 / llm-prompting-tests
Orbital mechanics and mission simulationhardDESimplified but internally consistent orbital mechanics with thrust manoeuvres, fuel, trajectory prediction and a mission goal.Arnie936 / llm-prompting-tests
ARES-6 six-legged rescue robot in Three.jsvery hardENA large spec with an explicit acceptance list: a hierarchical robot rig, tripod gait, arm and claw, sensors, a drone, mission presets, telemetry, and a failure-and-recovery state.Arnie936 / llm-prompting-tests
ARES-6 v2: collision-safe realistic physicsvery hardENThe ARES-6 robot again, now with hard physics constraints: limbs must not intersect each other or the body, the robot must not walk through objects, feet need plausible contact points, and blocked moves must stop or be stabilised visibly.Arnie936 / llm-prompting-tests
20 numbered balls in a spinning heptagon (KCORES)hardENExact requirement recovery (20 balls, given colours, numbers, spin), hand-written collision detection and response against rotating walls, ball-ball collisions, friction-driven spin, and a library whitelist (tkinter, math, numpy, dataclasses, typing, sys; no pygame).KCORES LLM Arena
Earth to Mars and back: animated 3D plot (KCORES)very hardENA one-line prompt (from xAI's Grok 3 launch demo) that hides real orbital mechanics: transfer time, waiting for the return window, scale and 3D inclination.KCORES LLM Arena
Solar system animation with exact colours and timing (KCORES)hardZHA precise visual spec in Chinese: the Sun and nine planets in order with relative sizes, four given colours per body, labels, 1 s = 10 Earth days, an offscreen canvas for orbits, a Web Worker for positions, and FPS and Earth-day counters.KCORES LLM Arena
Pouring water from a tilting cup: particle fluid in pygamehardZHA 2D particle fluid with hand-written collisions against a rotating container: leak-proof segment joints, restitution, particle repulsion and a coordinate transform for the tilting cup, specified step by step in Chinese.KCORES prompt collection (gist)
Firecracker box chain reaction in three.jsvery hardZHA long, number-heavy three.js spec: 100 colliding firecrackers, timed fuses, shock waves, fire-radius ignition with random delays, particles, dynamic lights and three required classes. It tests whether the model keeps every number and mechanic straight.KCORES prompt collection (gist)
Elephant toothpaste experiment in three.jsvery hardZHModelling and materials (a real Erlenmeyer flask, physical glass, liquid that fits the shape) plus a foam particle system with decaying pressure, squash on contact, accumulation and a falling liquid level.KCORES prompt collection (gist)
50+ bouncing balls with gravity and collisions (canvas)mediumENBall-ball collision response with mass, damping and wall bounces for 50+ objects, delta-time animation and some optimisation, inside a fixed HTML boilerplate.LocalLLM_VisualCodeTest
Vehicles that wrap, collide, explode and restartmediumENState management: wrap-around movement, collision detection between moving objects, an explosion effect, then a clean full reset of the simulation loop.LocalLLM_VisualCodeTest
Autonomous aquarium with wandering fisheasyENObject-oriented animation basics: 10–15 fish with wandering behaviour, smooth turning at the tank edges, facing the direction of travel, and delta-time updates. It separates very small models from usable ones.LocalLLM_VisualCodeTest
Ball bouncing inside a spinning hexagonmediumENThe short original of the heptagon family: collisions with moving walls (the wall's velocity at the contact point must enter the bounce), plus gravity and friction.Spinning hexagon (X post)

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