Simulations & physics
Physics, agents and systems that must stay internally consistent. 17 prompts. Search and filter these.
| Prompt | Difficulty | Lang | What it tests | Source |
|---|---|---|---|---|
| Bee hive simulation with self-checked invariants | very hard | DE | Coupled subsystems (cells, three resource pools, brood cycle, bee roles), a fixed 10 ticks/s logic loop decoupled from rendering, a priority order for features, and a selfCheck() that must test invariants rather than existence. | Arnie936 / llm-prompting-tests |
| Factory and automation simulation with bottleneck detection | hard | DE | Data modelling for item flow (miners, belts, machines, storage, power) and an automatic bottleneck detector, the kind of logic small models usually fake. | Arnie936 / llm-prompting-tests |
| Ecosystem and evolution simulation | hard | DE | Three trophic levels with energy, ageing, reproduction and death, heritable traits that mutate, environmental pressure and live population charts. | Arnie936 / llm-prompting-tests |
| Real-time traffic simulation of a small town | hard | DE | A road network with intersections, vehicles routing to destinations, signals or priority rules, emergent jams, and user changes whose effects must show up live in the metrics. | Arnie936 / llm-prompting-tests |
| Orbital mechanics and mission simulation | hard | DE | Simplified but internally consistent orbital mechanics with thrust manoeuvres, fuel, trajectory prediction and a mission goal. | Arnie936 / llm-prompting-tests |
| ARES-6 six-legged rescue robot in Three.js | very hard | EN | A large spec with an explicit acceptance list: a hierarchical robot rig, tripod gait, arm and claw, sensors, a drone, mission presets, telemetry, and a failure-and-recovery state. | Arnie936 / llm-prompting-tests |
| ARES-6 v2: collision-safe realistic physics | very hard | EN | The ARES-6 robot again, now with hard physics constraints: limbs must not intersect each other or the body, the robot must not walk through objects, feet need plausible contact points, and blocked moves must stop or be stabilised visibly. | Arnie936 / llm-prompting-tests |
| 20 numbered balls in a spinning heptagon (KCORES) | hard | EN | Exact requirement recovery (20 balls, given colours, numbers, spin), hand-written collision detection and response against rotating walls, ball-ball collisions, friction-driven spin, and a library whitelist (tkinter, math, numpy, dataclasses, typing, sys; no pygame). | KCORES LLM Arena |
| Earth to Mars and back: animated 3D plot (KCORES) | very hard | EN | A one-line prompt (from xAI's Grok 3 launch demo) that hides real orbital mechanics: transfer time, waiting for the return window, scale and 3D inclination. | KCORES LLM Arena |
| Solar system animation with exact colours and timing (KCORES) | hard | ZH | A precise visual spec in Chinese: the Sun and nine planets in order with relative sizes, four given colours per body, labels, 1 s = 10 Earth days, an offscreen canvas for orbits, a Web Worker for positions, and FPS and Earth-day counters. | KCORES LLM Arena |
| Pouring water from a tilting cup: particle fluid in pygame | hard | ZH | A 2D particle fluid with hand-written collisions against a rotating container: leak-proof segment joints, restitution, particle repulsion and a coordinate transform for the tilting cup, specified step by step in Chinese. | KCORES prompt collection (gist) |
| Firecracker box chain reaction in three.js | very hard | ZH | A long, number-heavy three.js spec: 100 colliding firecrackers, timed fuses, shock waves, fire-radius ignition with random delays, particles, dynamic lights and three required classes. It tests whether the model keeps every number and mechanic straight. | KCORES prompt collection (gist) |
| Elephant toothpaste experiment in three.js | very hard | ZH | Modelling and materials (a real Erlenmeyer flask, physical glass, liquid that fits the shape) plus a foam particle system with decaying pressure, squash on contact, accumulation and a falling liquid level. | KCORES prompt collection (gist) |
| 50+ bouncing balls with gravity and collisions (canvas) | medium | EN | Ball-ball collision response with mass, damping and wall bounces for 50+ objects, delta-time animation and some optimisation, inside a fixed HTML boilerplate. | LocalLLM_VisualCodeTest |
| Vehicles that wrap, collide, explode and restart | medium | EN | State management: wrap-around movement, collision detection between moving objects, an explosion effect, then a clean full reset of the simulation loop. | LocalLLM_VisualCodeTest |
| Autonomous aquarium with wandering fish | easy | EN | Object-oriented animation basics: 10–15 fish with wandering behaviour, smooth turning at the tank edges, facing the direction of travel, and delta-time updates. It separates very small models from usable ones. | LocalLLM_VisualCodeTest |
| Ball bouncing inside a spinning hexagon | medium | EN | The short original of the heptagon family: collisions with moving walls (the wall's velocity at the contact point must enter the bounce), plus gravity and friction. | Spinning hexagon (X post) |
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