Dragomon: a monster-catching RPG with original IP
What it tests: Open-ended game creation that must avoid protected names and designs while still delivering exploration, catching, turn-based fights, levels, evolutions, items and quests.
Prompt length: 913 characters, roughly 260 tokens (estimate).
Erstelle ein spielbares Monster-Catching-RPG namens „Dragomon“. Das Spiel soll von klassischen Monster-Sammel-Abenteuern und energiegeladenen Shōnen-Kampfkunst-Animes inspiriert sein, aber komplett eigene Charaktere, Kreaturen, …
The source has no licence that allows copying, so only a short excerpt is shown here. The full prompt is one click away at the source.
How to grade it
A playable loop: explore, find wild creatures in tall grass, catch, fight turn-based, level up, evolve; trainers, items, healing centres, several areas, quests and a final challenge; all names and designs original (no Pokémon or Dragon Ball names); an energetic visual style.
Scorecard tick what the model got right: 0/4
Runs in your browser; nothing is saved or sent.
Where models usually fail
Copied franchise names; only a battle screen with no world; catching that always succeeds; stopping after a menu.
Running it
Run it one-shot and judge the first answer. Open the result exactly as delivered (double-click for HTML). Give the model a large output budget: long specs get cut off on small context settings.
Source
- Author
- Arnie (GitHub @Arnie936)
- From
- Arnie936 / llm-prompting-tests
- Exact file or post
- https://github.com/Arnie936/llm-prompting-tests/blob/03445cf074852ec5535ece9d123bdff442e63ef5/README.md#16-dragomon-monster-catching-rpg
- Licence
- No license file (all rights reserved)
- How we use it
- Excerpt only: open the full prompt at the source
Testing a local model? Check first whether it fits your hardware with Can I run this LLM?
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